Confluence, 2022. Projection, wood, plexiglass.
confluence is an immersive installation evocative of coastlines, bodies of water, and memory, utilizing glitch aesthetics and erosion of those memories through the mediation of time and digital technology. This piece utilized found and snapshot-style video recordings from a variety of bodies of water along the East Coast of the United States connected with my personal history, altering and glitching them through programs and algorithms written in the Processing programming language. In the programs, I draw upon the process of JPEG compression, in which a JPEG image becomes recompressed each time it is re-saved as it tries to find places where it can combine colors to save file space. By pixelating my images, I am creating an analogy to the neuroscientific process through which the human brain overwrites a memory each time it must recall that memory. As the time passes in the program, the images become pixelated, a direct visual reference to compression and glitch– Hito Steyerl’s “poor image”. The viewers, time, and my own attempt to recollect my memories then become compressed and made anew, a different image with similar elements. The digital imagery is projected on and through plexiglass shapes cut to mimic bodies of water, enmeshed in wooden coastlines that will throw and further distort the projected imagery. These shapes will be cut by hand on a saw and placed into grooves routed into the wooden bases.